Comments

Log in with itch.io to leave a comment.

(+1)

The gameplay loop is fun and quickly frantic, I really enjoyed the chaos. The character menu is fun to read through. The hidden unlockable characters were intriguing. The choice of assets is really strong, I love the style. The music and sound effects are very fitting for the game. The animations and style all feel really juicy. The addition of achievements was a really good idea, it adds a completionist appeal. I like the transition effect between menu screens.

Some Questions/Critiques: What is the central circle supposed to be for, is it just where the vials drop? I think having some manually activated powers with cooldowns would add more interest to the gameplay loop. The actual abilities were interesting in of themselves, but it would have been cool to have things like the spear be thrown in a direction I chose. I think a sound for the anvil falling would make it more comical. I think that the cost of upgrades and new characters could be lowered a little bit.

Thanks for the feedback! The central circle is just the area where the witch will help you out with potions. My thought process is players who stay in the circle have to be better at dodging but are rewarded with stronger attacks and quicker movement from the potions the longer they stay. I do have plans to make at least one ability where the direction you are walking/facing is the direction the attack is oriented. Thanks for playing!

(+1)

Very well done. I enjoyed playing this!

(+1)

Nice! i like it